An Age of Contentment

This is a dream aspect. See Main Page for more on how dream aspects work.

An Age of Contentment

The Middle Ages was not nearly as backwards, violent, or primitive as we so often assume. In fact, in some ways, it was a better time. A medieval serf worked less than a worker in the United States today, and when you set aside infant mortality, people lived almost as long as they do now (and longer than they do in many parts of the world). They had their problems, but also their joys, and in the balance they found no more or less of either one than we do.

See: Kingdom of Heaven, The Canterbury Tales, The Name of the Rose

Examples of…

  • Invoking: You refuse to suffer some dehumanizing indignity.
  • Enduring: You try to rouse a group of serfs to rise up to overthrow their state of abject misery.
  • Compelling: You must deal with some mundane concern.
  • Declaring: You meet a contented old man enjoying one of his many holidays.
  • Substituting: You can’t use a dream aspect to substitute for a skill, though the GM might use it to set a dynamic difficulty in some specific circumstances.
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An Age of Contentment

Sic Semper Erat Jason