An Age of Absurdity

This is a dream aspect. See Main Page for more on how dream aspects work.

An Age of Absurdity

In the Middle Ages, life was nasty, brutish, and short, and so were the people. It provides us an opportunity to poke fun at all kinds of primitive superstitions and romantic nonsense. It might be an awful place to live, but seen with a bit of ironic detachment, it’s a silly place. It might be an excuse for biting satire or absurd comedy, but one thing it’s definitely not is something worth taking seriously.

See: Don Quixote, Monty Python and the Holy Grail, or Galavant

Examples of…

  • Invoking: You try to convince someone that you can determine if a woman is a witch by seeing if she weighs more than a duck.
  • Enduring: You try to make a sensible, logical argument.
  • Compelling: Because of an imbalance of humors, you feel compelled to set out on a quest.
  • Declaring: You meet a “knight” armored in pots and pans questing for the Holy Grail.
  • Substituting: You can’t use a dream aspect to substitute for a skill, though the GM might use it to set a dynamic difficulty in some specific circumstances.
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An Age of Absurdity

Sic Semper Erat Jason