An Age of Appearances

This is a dream aspect. See Main Page for more on how dream aspects work.

An Age of Appearances

The Middle Ages certainly looked different than our own time, with its knights, castles, and peasants, but in the end, human beings share an unchanging nature, unaffected by their time and place, and that makes people in the Middle Ages, ultimately, just like us. The Middle Ages is a setting and nothing more, a backdrop against which the actors speak to the unchanging truths of the human condition.

See: A Knight’s Tale, Robin Hood: Prince of Thieves, or Dungeons & Dragons

Examples of…

  • Invoking: You can invoke this aspect any time that you endure The Three Orders or Christendom to assert that it really isn’t any different than today.
  • Enduring: A Will roll made to swallow your resentment and obey your lord.
  • Compelling: You must make a stand for human rights.
  • Declaring: Have an NPC behave in an anachronistic manner.
  • Substituting: You can’t use a dream aspect to substitute for a skill, though the GM might use it to set a dynamic difficulty in some specific circumstances.
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An Age of Appearances

Sic Semper Erat Jason